|Spell||Range||Duration||Effect||Heroism To Resist?|
|Bless||Touch||3 Turns||Either add +1 to Armour or FV. This can be either the Caster, or one ally in base contact.||No|
|Heal||Touch||Instant||The Caster may grant one out-of-action figure a free Heroism roll to come back into the game. They cannot take any actions until the following turn.||No|
|Divine Guidance||12“||Instant||The Caster can shoot at an enemy figure, even if they are concealed by cover or if line of sight is blocked. Cover gives them no protection.||No|
|Show The Path||Self||1 Turn||The Caster creates a clear 6" path through an area of soft or hard cover directly adjacent to himself. He or others can move along the path in single file, until it fades.||No|
|Touch of Heroism||Touch||3 Turns||The figure touched gains a Grit attribute of 2+ for the duration of the power. Note this cannot be used to increase a Caster's spellcasting ability.||No|
Remember, these rules are as-yet unplaytested (though the core ItEN rules are pretty well balanced), so I am not 100% sure the effect some of these new spells and warbands will have on the game. Hopefully, I should get a few playtests up and running over the next few weeks - if anyone is interested, comment here or shoot me an e-mail!