Showing posts with label Links. Show all posts
Showing posts with label Links. Show all posts

Sunday, 3 March 2013

Let's Read: The AD&D Book of Sex

Art by Psycho Tiyal via WTF, D&D!?
So, I've talked about sexuality in gaming a few times before, and while prepping for my AD&D game, I figured that I might have a laugh downloading the infamous "AD&D Book of Sex" - a netbook of rules and bits and boobs bobs to include sex in your games.

Well.

It's about as immature as I imagined, but there are a few stand-out pieces (both positive and negative)...

To start - the act itself. A character can last as many rounds as his Constitution score - after that, they need to start making Constitution checks (with a cumulative penalty) to keep going. Which, to me, seems... a little short. You really have to be some super-tough Adonis to last half an hour in bed? And then, there are the chances of orgasm (only 1 in 10 for women?) However, it does also list bonuses from Dexterity (representing flexibility and "knowing how to use it"), Strength and Charisma (less about looks, more about confidence), which means that even an average Joe has a decent chance to achieve a thoroughly decent innings, and even those with various stat handicaps can still do the Vertical Mambo with some aplomb.

Still - when has it been worth counting exactly how long your character managed to have sex? Most of the time, I handle sex with a "fade to black", and would find players who demanded more information in a friendly social setting to be a little disruptive, not to mention creepy. Then again, should the party Barbarian ever challenge the Bard to a wenching competition, I now know exactly how to adjudicate it. I kinda wish I didn't, but there you go.

The Bitch Rule stands out as a particularly egregious example of the immaturity in the document. Did you ever feel the need to roleplay a character with terrible PMS? Well, now can do so - and add some mechanical support, too! Surely, if you really feel the need to add such a dimension to your character (and, seriously, good luck doing so without hogging the spotlight and engaging in player-baiting behaviour), you could surely do so without having to roll to see just how bad your PMS is? Hell, I know plenty of people who suffer terribly around their time of the month, and I find this just a tad offensive.

There is also an example, from a player of the DM's who used these rules to engage in some rather disruptive bullshit behaviour. Way to prove how cool these rules are, guys.

There is also an extended section on the Seduction Roll - and, surprisingly, it's not bad! It adds various factors to the roll as modifiers and penalties, and gives a nice chance to seduce instead of simply rolling a flat Charisma check. I'd only really use it during a seduction-heavy game (like a high-political game, or maybe a Thieves Guild game, where such actions can affect the future layout of the campaign).

There's a table of sexually transmitted diseases you could catch, and the percentages of a population who are carriers for such diseases (PROTIP: NEVER go screwing in a small, lower-class village. About 40% of the people there have the clap), as well as the strange chance to develop a "sexual madness" - basically, hyper-niche fetishes. I'm... not really sure how one is more likely to catch a "mental" problem from unprotected sex, but there you go.

There's also the Magical STDs section - holy shit what.

"Acidic Secration (sic)- The sexual partner receives 2d8 points of damage on any round (DM's choice) during each sexual encounter."

Dude, a 1st level Commoner can die in like 2 rounds with a housecat. What the fuck is this shit?

"Orgasmatic Polymorph - Upon an orgasm, the inflicted polymorphs into another creature, save those that are noncoporeal, from as small as wren to as large as a hippopotamus. Furthermore the victim gains its physical mode of locomotion and breathing as well. No system shock is required. This affect does not give the new form's other abilities, nor does it run the risk of changing personality and mentality. The duration of the polymorph is 1 turn per constitution point."

...

"Kursk, we need to cross this chasm, but we have no way to fly across!"
"Don't worry, Dallara - I have visited the Brothel of Many Things, and left with a new gift..." *unzips*

...right.

And, for those times when a player really needs to know exactly what the hooker he picked up is like, the document includes a Random Prostitute Generator!

It's a bit more in depth than that - it includes stats, weight and height, available "services"...

The new spells are a mixed bag. Some might see some use, or make for particularly flavoursome choices (pardon the pun). But there's a few which are somewhat dubious...

Sex Change - "The DM must make sure the victim of the spell acts in the manner appropriate to the sex. If not, then the spell doesn't really seem powerful."

So, you have to make sure the player plays to the basest stereotypes of their new gender? The Barbarian now has to feel broody and worry about breaking her nails? The Wizard must lech on every female in sight, now that she's a he? Don't like.

Mordenkainen's Lubrication, Know Sexual Preference, and Sterility as Cantrips are all fine by me, and might just make it into my games.

Power Word: Castrate - what is this I don't even... why?

There are quite a few spells which are marked "Kiss of X", which are basically touch-range spells with a little more oomph than those of a similar level (balanced out by having to get really up close and personal with the target). These are fine, and could be a cool addition to a Bard's Spell List.

But the one which really, really freaks me out?


Summon Cissaldan (Conjuration/Summoning) 

(As in Harlan Ellison's short "How's the Night Life On Cissalda?")



Level: 9
Range: 30 yards
Components: V, S
Duration: Special
Casting Time: 9
Area of Effect: None
Saving Throw: None

The casting of this spell will cause an interdimensional connection between the world of the spell caster and the alternate world of the Cissaldans. The utterance of this spell attracts one Cissaldan which will come through the connection and attack whomever the spell caster directs the spell against. The recipient has an immediate desire to "do a disgusting thing with a disgusting thing" and will fall upon the Cissaldan with much vigor. The recipient will not be able to do or say anything else since his or her complete concentration is centered on the Cissaldan. The two will continue to copulate until the recipient dies of starvation. There is no known way of separating someone (or something since the Cissaldans do not discriminate in any way) from a Cissaldan until the recipient dies. After the death of the spell recipient, the Cissaldan will return to the world from which it came. Cissaldans are described as having two penises, two vaginas, and are physically "disgusting" to look at. They, however, love to make love so to speak, and can physically adapt to any sexual physiology.

EWWWWWW! Man, I knew that Ellison was a total pervert, but maaaaaaaaaaaan that's nasty... and what purpose would this spell serve that a little Finger of Death wouldn't, in a far less disgusting way? I mean, no save is pretty good, but... ew.

Now, onto "Magic Items Your Mom Wouldn't Approve Of", a list that varies between useful and offensive quicker than Bernard Manning with an engineering degree.

The Lipsticks of the Houri grant those Kiss of X spells, anywhere between 5 and 30 times (5 applications, 1d6 kisses per application). Pretty good, for between 1000-9000gp. I can see these showing up for that Bard I mentioned earlier... or being back-planted into 1E, where they had a Houri Class (which was also pretty cool).

The Ring of the Bulls gives you a massive knob.

    Die Roll   Ring Type           Effect
      1-5      Calf                Add 1/3 of the size
      6-9      Young               Add 1/2 of the size
     10-11     Bull                Double the size
      12       THE BEAST           Triple the size     <- dangerous
 
For some reason, the little arrow makes me think it's a hand-written note by some amateur mage who passed out from blood loss the first time he tried it...

The various items against pregnancy (including a Ring of Protection that... doesn't go on your finger) are decent - I would include them as flavour in most campaigns (like Pathfinder's Gentleman's Snuff).

Then there's the Sword of Castration, which is like a Voral Sword... only not. The Underwear of Chastity, bane of all Bards, is your standard magical chastity belt. Fairly sure I can find a use for that in any game.

After that, we get to the Houri Kit for Wizards - with another new special rule for seduction, and a few negatives. A nice little Kit, though I would see it as a better option for Bards than Wizards, but hey - horses for courses and all that.

Then, there's the full prostitute generator, and a list of ways to stat up a brothel (including a nice sample House of Ill Repute), a list of  "Sexy Monsters" for other sources, and a table to roll on to see what kind of porn you find raiding a humanoid's lodgings. None of which I would personally use, but there you go.

To finish off, there's a handful of weak adventure ideas, and a pair of  "happy" (in the sense of a Happy Ending) and "touching" (in the sense of BAD TOUCH) tales from sexy games the writer had run before.

All in - I've found a handful (if that) of redeemable features, most of which wouldn't require anywhere near as much detail as this guy seems to want to go into.

All in, the e-book is a 4 out of 10 - could try harder.

Thursday, 28 February 2013

Generic Fantasy Skirmish: Necromancy Spell List

"Death is only the beginning... I died three-hundred and seventy-three years ago. I've never felt better."
    -Rhas a' Khemeri, Tomb-Prince of The Sevenfold Khemerite Empires

So, my adaptation of In The Emperor's Name continues, and here's the next part - the Necromancy Spell List. This one focuses on debuffing enemies, and useful little utility spells as well.

This Spell List will most likely be in the hands of usually Evil Warbands, like the Undead and possibly the Dark Elves. However, one might imagine an Order of Necromancers not unlike those in the Diablo setting - neither Good nor Evil, more dedicated to keeping the balance than anything else.

That could make for a really cool Warband. I might even write that one up...
SpellRangeDurationEffectHeroism To Resist?
False LifeTouchInstantThe Caster grants one fallen ally a free Heroism roll to return to the game as a Zombie (see the Undead Retinue for stats). In Campaign games, the figure is automatically assumed to have failed its Survival roll.No
GhostwalkSelf1 TurnThe Caster moves 12”, unhindered by cover, enemies or even solid structures. He must begin and end this movement in an open space. This power is used instead of normal movement.No
Masque of DeathSelf1 TurnAll enemies consider the Caster to be Terrifying.No
Possession12"1 TurnThe target enemy is forced to make an immediate move towards and attack its nearest ally.No
VenomTouch1 TurnAnyone hit by the touched weapon suffers a -2 to their Grit rolls against that attack. No

Remember, these Spell Lists are a "first draft" - after some playtesting, some spells may be reworked, new ones added, whatever - I am simply posting these up to gauge interest in the game as I plan it.

Sunday, 3 February 2013

Have You Heard The Blessings Of The Plaguefather?

So, another bout of the Dread Lurgy as laid me low this weekend. But have no fear - I am currently working, in between illnesses and sleeping.

I'm preparing my entry for the Grand Original Map Contest over at Tenkar's Tavern. I don't want to give away too many details, but a conversation with my girlfriend about Mellified Man and insect worship will play a very strong part in the adventure...

Stay tuned for more details!Enhanced by Zemanta

Friday, 11 January 2013

BrikWars: BRIKIN' IT

So, me and my mate tried our first game of BrikWars tonight.

For those of you not in the know, BrikWars is a free-to-download wargame which exclusively uses Lego, both for the miniatures and terrain. The aim of the game is not simulation - it's fun. The light, breezy way the rules are written, the humorous examples, right down to their choice of materials - this is a beer-and-pizza wargame, pure and simple.

An example of a rule that emphasises the fun-oriented nature of the game is the "What I Say Goes" roll. Here, a player can narrate an action not covered by the rules, dictate a new rule, establish a ruling on an existing rule in weird and wonderful circumstances... anything, really. If everyone agrees, he can go right ahead. If anyone disagrees, all of the involved parties roll a dice (d10s are recommended) - whoever gets the higher roll, wins. So if it's the one proposing the rule/action/whatever, it succeeds - but if not, the opposition get to decide what happens. This might be as simple as "No, you can't do it", but really, that's boring. Players can spice things up by adding new complications, penalties, whatever seems appropriate (and, if it's too harsh, you could always make another WISG roll!).

The rules are exceedingly simple, to start - each minifig has the same stats, and a decent chance of surviving a few rounds before being executed in a variety of terrible and humiliating (and hilarious) ways. Some figures can be designated as Heroes - better stats, more attacks per round, and a fun special ability - these are Cliches (think Risus). A Cliche allows a Hero to perform certain acts
Due to the variety of possible weapons and accessories that you can find in a box of Legos (and even more, if you include places like BrickArms and all the other cloning companies), weapons are handled in very generic terms - categories like One-Handed, Two-handed Melee, Pistols and Long Arms, etc. This allows for pretty varied forces, and means you can sub in most anything, so long as it can vaguely fit a category (like using Harry Potter Lego wands - a simple Pistol stat-line will do just nicely!).

There are two options for Armour - either a static number (4 for a normal Minifig), or rolling an Armour Save (roughly equivalent to 1d6). Deal more damage than the target number (or their roll), and they go down. Wearing armour simply adds an extra die to the roll. Nice and simple!

Sure, there are way more rules than that - the current rulebook pulls in at about 80-odd pages. But, most of these are optional or really edge-case rules, and also help to support the game at much larger scales. At the moment, we're sticking to a skirmish-scale game (mainly because I can't find the boxes and boxes of Lego I have floating around somewhere...), and it seems pretty fit for purpose.

Expect a lovingly-photographed battle report soon!

Thursday, 18 October 2012

Chaos of The Warp Podcast


As you know, I like to support my friends and fellow Scotsmen. I find that friendship and helping each other out is the basis of forming a strong gaming community - and also gives me the chance to get a free promotion.

*nudge nudge*

Chaos of The Warp is a general wargaming podcast, with an obvious focus on Warhammer 40k. Reviews, upcoming events in Scotland, rumours, and GW announcements all fall under their radar. It helps that one of my close friends and DMs, Brian of Lead Legion, is a contributor.

Check them out!

Tuesday, 16 October 2012

Good News - The Return of Dyson Logos!

Yep, Dyson's back with another geomorph, and apparently 60 more waiting to be scanned and uploaded!

The only problem is, the poor guy doesn't have any internet...

I'm looking forward to seeing the rest of these - Veratheth's Retreat looks pretty swish, so swish in fact I'm currently planning on running a little Risus Dungeon Crawl with it soon...

He's also inspired me to try my hand at some mapping - watch this space!

Saturday, 15 September 2012

An Awesome Free Resource (That I Forgot About Until Now)

Wizards of The Coast has kept its D&D 3.5 Archive online, HERE. My personal favourite set of resources are the Art Galleries from the various books, showing a good sample of the artists who worked on the line.

There are also a huge selection of PC Portraits for your perusal, most of which make great NPCs, Hirelings, and inspiration as well.

Here's my favourites!

 

Clearly, this one comes from the "Let's Trace A Fashion Magazine" School.

















This chick exudes a sense of confidence and kick-ass-ness that you just can't beat in a lady adventurer.










Eberron's Changelings were an interesting addition to a cool setting. The artwork simply made them all the more interesting to me.











This guy could be a villain, a hero, or just another town guard - the helm could go either way. Even better - he's a masked vigilante! The Helm could go either way...
 
This guy would make a great Warrior Chief, or maybe a pit-fighter or Gladiator.
 This Half-Dragon could be a great NPC for a more "varied" campaigns, like a Planescape game - he has a look of the merchant about him, to me.
Another Changeling - a Wizard this time. There's something about his expression of disdain and boredom that makes me love this picture so much.

Monday, 3 September 2012

I KNEW IT - Cursed Dice Exist!

Well, according to the guys over at Awesome Dice Blog, at least.

They claim, in their independent test, that Chessex D20s don't roll as "true" as Gamescience D20s, although those can't roll 14s.

Read it, and have your paranoid fears confirmed!