Tuesday, 25 October 2011

Rogue Trader: Rules For Tau PCs

So, one of the guys in our gaming group has suggested running a "Kill Team" style game, using a hybridised combo of Deathwatch and Inquisitor. The current plan is to make our characters "in a vacuum" - we can make anything we like, from Space Marines to Abhumans to Hive Gangers, and this guy plans on working some manner of balance into the game. While the system sounds to me like what we call a "shitemare", the idea sounds like a lot of fun.

And, in a flash of oddness (considering I didn't know she knew anything about the 40k setting), one of the girls asked if she could play an Air Caste Tau. Not just a Tau, but one of a specific Caste and everything.

And it got me thinking - why the Hell would an Air Caste Tau be with an Imperial Kill Team? Unless they were with a Radical Inquisitor (a pretty fucking Radical one at that), or maybe a Rogue Trader...

Then it hit me - while the timeline makes them unlikely to be present in the Koronus Expanse, it's not impossible (I read the bit about them being in the Jericho Reach, and RTs going to the edges of the Reach in search of profits they can scrape from warzones). It struck me that Air Caste Tau who'd shown their skills would make a great addition to any Rogue Trader's retinue, especially those who had (for whatever reason) turned their back on "The Greater Good", or went outside the area of the Ethereal Caste's supposed "control".

So, I wanted to work out both the Tau Race (with Caste as a choice, much like Kindred for Kroot) and the Air Caste Pilot Career (based pretty heavily on the Void Master Career), mainly as a starting point to work out some more options for players wanting to fight for The Greater Good.

Next post - Tau Racial Traits, and after that, the first part of the Air Caste Pilot Career!

1 comment:

  1. Sounds very interesting, Look forward to seeing that write-up.