Each of these represents a Fighter with a narrower focus than usual - and I have more in the works!
The Myrmidon is a professional soldier. She is trained in small-unit tactics, the use of several weapons designed for the battlefield, and maintains an air of authority and professional stoicism at all times.
Myrmidon
Fighter Specialist Advance
Phalanx Fighter - you gain +1 AC for each ally with a shield who stands beside you (max +2 AC).
Spear-Carrier - you gain +1 to-hit with javelin, polearms, and bows.
Skirmisher - you gain a bonus of 10ft to your Speed while wearing light or medium armour.
Professional - you gain a +2 bonus to your Communication skill when talking to those who respect martial prowess.
Hold The Line - you gain a +2 bonus to saving throws against Fear effects.
The Brawler, on the other hand, is a dirty Fighter - he uses his bare hands and any objects he can lay his hands on as weapons, and can roll with the punches better than most.
Brawler
Fighter Specialist Advance
Meaty Fists - your Unarmed attack does 1d6 damage at 1st level, and increases by a dice size every 3 levels (so 1-2 1d6, 3-5 1d8, 6-8 1d10, 9-11 1d12, 12-14 2d6 etc).
Smash - a number of times per day equal to your Strength Bonus, you can add extra damage equal to your Physical skill to any successful melee attack.
Combat Pragmatist - you suffer no penalties for using Improvised Weapons.
Take a Punch - you gain DR1/4 levels vs Bludgeoning damage (so 1-3 DR1, 4-7 DR2, 8-11 DR3, etc).
Terrifying - you gain a +2 bonus to any rolls to Intimidate others.
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