Showing posts with label Gygax 75 Challenge. Show all posts
Showing posts with label Gygax 75 Challenge. Show all posts

Thursday, 17 March 2022

Gygax 75 Challenge - Week 5: The Larger World

We are in the home stretch - the last section! Time to draw the rest of the fucking owl, as they say.

Introduction

Week 1 -  The Concept

Week 2 - The Surrounding Area

Week 3 - The Dungeon

Week 4 - Town Features

Now, we tackle the longest part yet - detailing out the rest of the setting, even in sketches. This allows us to drop hints about what else may be out there, waiting to be discovered and played with.

This next session is long, so go get a snack and prepare for the absolute brain-vomit that ensues. This setting has been mostly knocking about in my brain for quite some time, so some bits were already half-filled for me; the other half is being lifted out of the Skulls & Shackles adventure path, though often through a remixed lens.

Remember, you can play along at home - head to Ray Otis' itch.io store and download the workbook (for free!) to get started!

Friday, 11 March 2022

Gygax 75 Challenge - Week 4: Town Features

Welcome back to the next installment of my attempts to tackle the Gygax 75 Challenge - making a new campaign setting in 5 weeks!

Introduction

Week 1 -  The Concept

Week 2 - The Surrounding Area

Week 3 - The Dungeon

This week, we tackle the Home Base - where players will return to to spend their ill-gotten gains, or lick their wounds to prepare for the next big adventure. In this case, there are multiple towns to choose from across New Rook Island, but I will focus on the largest - Peridot.

Remember, you can play along at home - visit Ray Otus' itch.io store and download the workbook (for free!) to get started!

Thursday, 3 March 2022

Gygax 75 Challenge - Week 3: The Dungeon

So, we return with the next part of the Gygax 75 Challenge - making a campaign setting from scratch over 5 weeks.

Introduction

Week 1 - The Concept

Week 2 - The Surrounding Area

The third section is the "main event" - The Dungeon! The first big challenge for a new group of players to tackle. It's got to take planning, logistics, and most importantly luck to truly conquer.

Remember, you can play along at home - visit Ray Otus' itch.io store and download the workbook (for free!) to get started!

Thursday, 24 February 2022

Gygax 75 Challenge - Week 2: Surrounding Area

So, we return with the next part of the Gygax 75 Challenge - making a campaign setting from scratch over 5 weeks.

Intro

Part 1

The second section is about creating "the surrounding area", the starter point for the game - launching point of (hopefully) many years of adventures!

Remember, you can play along at home - visit Ray Otus' itch.io store and download the workbook (for free!) to get started!

Thursday, 17 February 2022

Gygax 75 Challenge - Week 1: The Concept

So, Week 1 begins!

I have am easy start here, because I already have most of the concept in mind. I want D&D Does Pirates, rather than just a lightly-reskinned D&D game. The setting becomes an important part of that - it needs to be alive and vibrant, offering more opportunities than just dungeons.

Of course, there will be dungeons, I'm not a monster.

Remember, you can play along at home - visit Ray Otus' itch.io store and download the workbook (for free!) to get started!

Wednesday, 16 February 2022

Gygax 75 Challenge - Make A Campaign Setting in 5 Weeks!

So, it's been... a while since I have posted here. Things have been up and down, lots going on, but here's hoping I can make this time stick. I have been pushing myself to be a little more creative, as I feel that a lack of any creative output has really caused some issues in my life.

To help with that, I am going to give the Gygax 75 Challenge a go - see if I can use it to make a campaign setting in 5 weeks. Specifically, I am going to work up a setting for a long-in-the-tooth back burner project; an OSR Wavecrawl/Saltbox Pirates game.

Each week, I will post up what I have managed, and by the end of it, we will see what I have managed to make. Hopefully, this will end with a wonderfully weird and interesting place to run a few games.

You can even follow along at home - visit Ray Otus' itch.io store and download the workbook!