Wednesday, 27 July 2016

What's The Deal With The Guy In The Corner Of The Tavern?

So, like I said - it's been a while since I posted here on the regular, and I'm still finding my feet with what to write about. Maybe some random tables will help get me in the groove again...

What’s With That Guy in the Corner?

Every tavern has That One Guy who sits in a darkened corner, mysteriously brooding or brooding mysteriously. What the hell is his deal?


d12
He’s Actually…
1
Recruiting for a Chaotic cult. Might be a good way to gain access to some unusual abilities… or end up chained to a sacrificial altar.
2
A thickly-accented peddler from some unheard-of foreign land. His goods are of fine quality, but unusual – odd tinctures and alchemical mixes, drugs, black powder weapons – whatever just slightly breaks the feeling of your current location.
3
Offering quests, surprise surprise. There’s a 10% chance he’s working with local bandits, who will attempt to rob the players when they reach their destination.
4
Attempting to sell phony magical trinkets to drunken patrons, preying on local fears. 1% chance that it actually works!
5
A member of the Thieves Guild, watching out for thieves of particular talent for a job, or eyeing up drunken adventurers with gold burning a hole in their coin purse…
6
A sorcerer, offering money for willing participants in various experiments. He pays well, but there’s always the chance something might go wrong… (Roll 1d4: 1 – random stat reduced by 1d4 2 – random stat increased by 1d4 3 – Minor physical change 4 – Roll on mutation table!)
7
A randomly generated Hireling, who simply wants to try and con for better prices through being so mysterious.
8
An actor hired by the tavern owner to add atmosphere. He’ll angrily shoo people away who try to break his mystique.
9
A Murder-Brother of the Assassin’s Guild, looking out for a particular target – he’ll happily give gold for information… just pray he's not looking for you.
10
The Small God of Loose Lips – will ply patrons with drinks in the hope of them letting loose some valuable little tidbit as tribute… Save vs Magic at -4 to resist.
11
A Paladin of Nemesis, Goddess of Revenge. He's keeping an eye out for the wronged and helpless, to aid them in finding their retribution.
12
Awaiting the arrival of a band of Halfling adventurers. They owe him some money, and he’s looking for some leg-breakers to help deal with his little problem…

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