What’s With That Guy in the
Corner?
Every tavern has That One Guy who
sits in a darkened corner, mysteriously brooding or brooding
mysteriously. What the hell is his deal?
d12
|
He’s Actually…
|
1
|
Recruiting for a Chaotic cult. Might be a good way to gain access to
some unusual abilities… or end up chained to a sacrificial altar.
|
2
|
A thickly-accented peddler from some unheard-of foreign land. His
goods are of fine quality, but unusual – odd tinctures and alchemical mixes,
drugs, black powder weapons – whatever just slightly breaks the feeling of
your current location.
|
3
|
Offering quests, surprise surprise. There’s a 10% chance he’s working
with local bandits, who will attempt to rob the players when they reach their
destination.
|
4
|
Attempting to sell phony magical trinkets to drunken patrons, preying
on local fears. 1% chance that it actually works!
|
5
|
A member of the Thieves Guild, watching out for thieves of particular
talent for a job, or eyeing up drunken adventurers with gold burning a hole in their
coin purse…
|
6
|
A sorcerer, offering money for willing participants in various
experiments. He pays well, but there’s always the chance something might go
wrong… (Roll 1d4: 1 – random stat reduced by 1d4 2 – random stat increased by
1d4 3 – Minor physical change 4 – Roll on mutation table!)
|
7
|
A randomly generated Hireling, who simply wants to try and con for
better prices through being so mysterious.
|
8
|
An actor hired by the tavern owner to add atmosphere. He’ll angrily
shoo people away who try to break his mystique.
|
9
|
A Murder-Brother of the Assassin’s Guild, looking out for a
particular target – he’ll happily give gold for information… just pray he's not looking for you.
|
10
|
The Small God of Loose Lips – will ply patrons with drinks in the
hope of them letting loose some valuable little tidbit as tribute… Save vs
Magic at -4 to resist.
|
11
| A Paladin of Nemesis, Goddess of Revenge. He's keeping an eye out for the wronged and helpless, to aid them in finding their retribution. |
12
|
Awaiting the arrival of a band of Halfling adventurers. They owe him
some money, and he’s looking for some leg-breakers to help deal with his little problem…
|
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