Sunday, 28 April 2013

Generic Fantasy Skirmish: High Elves Warband

"We are immortal. Unstoppable. We have trained in the art of swordplay for a hundred years, and have forgot more than you will ever know. You should bow before your superiors, mortal."
   -Khalesa Mensha Aurin, in peace talks before the Battle of Elevan

So, after the low-cost horde of Kobolds, we now have the "heavy hitters" - the expensive, elite army (much like In The Emperor's Name's take on Eldar Harlequins). These guys will be pretty hard to field in any great numbers, but they more than make up for it in personal power and survivability.

The High Elves are an ancient race, allegedly the first true beings to step foot into the World. They have made many great civilisations, and watched them fall, all before the first Human took breath. Their long lives lead to a sense of apathy towards life - in order to stave off such ennui, the High Elves will master several arts, ranging from the martial, to the arcane, the philosophical and poetic, all edged to perfection over the course of a hundred years or so. Once they have reached the natural limit of their talent, they will begin a new craft from scratch - more for something to do than any great desire to be the greatest.

Unit TypeHeroismFVSVSpeedSpecial
Bladesinger2++5+3+2Leader, can buy Spells @ 10 points from the Arcane and Nature lists, Combat Master, Defensive Master, Grace. Max 1 per Warband.
Archmage3++3+4+2Leader, can buy spells @ 5pts from any spell list, Lore, Grace. Max 1 per Warband.
Master Ranger3++4+5+2Multishot, Bounty Hunter, Inhuman Climber, Grace
Ancient Warrior3++4+3+2Can buy one spell @ 10 pts from the Arcane and Nature lists, Grace

ArmourNotesRestricted To
NoneJust clothing [5+ to hit]
LightLeather Armour, Ranger Cloth [6+ to hit]
MediumChainmail [7+ to hit]
HeavyFull Plate [8+ to hit]Bladesinger

Warding Seal [8+ to hit]Archmage
ShieldLight [+1 Armour Value]

Heavy [+2 Armour Value]Bladesinger

Grace [8pts] - this unit can move through cover or difficult terrain at no penalty, and may move through enemy models without having to engage in base-to-base combat. All High Elf models must take this ability.

Multishot [5pts] - A figure with this ability may take a second shot with a ranged weapon if they have knocked down or killed an enemy figure with their normal shot. They may only do this once per turn.

Once again, these guys are a first-draft. Any issues or problems, let me know!

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