Sunday 10 April 2022

Thud & Blunder - CLASH Done Right!

So, long-time readers might remember I was working on CLASH - The Generic Fantasy Skirmish Game, built on the engine used in In The Emperor's Name. I had planned on making a game that could be played with any sort of miniatures you had lying around, from old armies to a DM's collection of pre-painted minis. Almost anything could be quickly and easily statted up, and the core of the game was to be simple, quick to learn and fast enough to fit a couple of games in a night, or even a quick one while you waited for your gaming group to finally get together.

Well, turns out I got one-upped by the guys at The Ministry of Gentlemanly Warfare, the original writers of In The Emperor's Name. Over the course of a few games (In Her Majesty's Name, Daisho, and Blood Eagle), they tweaked the system (they need a name for their house system!), and finally turned their attention to the fantasy genre full-force (both Daisho and Blood Eagle are closer to "mythic" than truly fantastical).

Thud & Blunder is slightly more in-depth than your standard skirmish game (the combat feels like a stripped-down RPG, with options for disarming, mounted combat, and an interesting campaign system). However, it flows fairly well, with a phased you-go-I-go system reminiscent of GW's classic skirmish games. The extra complexity is mostly optional - you can run it stripped-down, or as complex as you like.

As far as my goals for the game go, it hits every note - not only is it easy to stat up any mini in your collection, with formula for new weapons, a bunch of pre-made warband lists to crib from and tweak to your hearts content, it's also easy to pick up and play with minimal fuss.

Even if you don't plan on using the system as-is, I would heartily recommend picking this up for the Scenarios, Complications and Landscapes- a massive list of plot hooks, weather conditions, alternate win conditions and changes you can add to any skirmish game to completely change the game! There are thousands of combinations you can create, meaning every game plays that little bit different. And it's incredibly easy to add your own, so you could never play the same game twice!

All in, it's an amazing little game! Well worth a tenner, even if just for the Scenarios / Complications / Landscapes section.

Hopefully, I should be able to get a few games in over the next few months, so keep your eyes peeled for more T&B content!


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